Dual Souls
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Role

Blueprint Programmer

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Engine

Unreal Engine

Unreal Engine 4

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Platforms

Windows Logo
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Developer

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Overview

Dual Souls was a game I created with two of my university friends for the Unreal Engine February Game Jam, 2015. Together we created the game from the ground up, over a period of 3 days and ended up being one of the three winners of the competition.

In Dual Souls your task is to bring two lost souls together and unite them by solving a series of puzzles contained in small, bite-sized levels.

I was responsible for managing the project, blueprint scripting, user interface, character orbs, texturing. I created a drag and drop system where game objects could be linked within the editor so that a level designer could quickly assemble levels and assign functionality on their own.

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Awards

  • Unreal Engine February Game Jam 2015 Winner
  • Unreal Engine February Game Jam 2015 Winner
  • Unreal Engine February Game Jam 2015 Winner
  • Unreal Engine February Game Jam 2015 Winner